Atoms:DS

Code and Sound FX by:
Ross "GouldFish" Gouldthorpe

Art by:
Chris Hildenbrand

Music by:
Kikaimaster


Objective:
	Destroy all the other players Atoms.
	

How to play
	Each player takes it in turn to place an atom.
	This atom can either be placed on the an empty
	square or on top of one of the players existing atoms.
	Atoms will go critical and explode if the same number of atoms
	are placed on the square as there are surrounding squares.
	(e.g corners take 2, edges take 3 and centre take 4)
	
	When an atom goes critical and explodes it will place new atoms
	horizontally and vertically around the square.  Any atoms already
	in those squares will be increased in size and become the property
	of the player that started the explosion.
	
	Chain reactions are the key part of the game.


Versions:

V0.6
Basic AI added,
Atoms animate when its your turn,
Atoms also animate when they grow
Tutorial added
Players can now pick which professors they want
improved menus


V0.5
Play order is randomised.
Play order is shown at top of screen.
Game can now be paused.
Game can be quit from pause screen.

V0.4
Music added, Created by Kikaimaster
Sound Effects added.
Credits page updated.


V0.3
Updated artwork by Chris Hildenbrand
Added Credits screen.
Updated menu trigger points.


V0.2
6 player support
player count menu and new game menu done
Completely state driven code
all know bugs in V0.1 fixed
Still round robin play style


V0.1
Basic 2 player game.
Full game logic.
Programmer Art
Round robin only multilayer.
*important* It currently only supports 1 game at a time, you will have to restart the DS to play another game. (Yes this is the first thing to be fixed for V0.2)

